Olan Taa: Worldbook

Look
Inside

Chapter 1: Welcome to Olan Taa

In which you discover the big themes:

  • The disaster that started it all
  • The war for Skytear
  • The hordes of Temrup
  • Deities, churches, and cults

Chapter 2: The Gazetteer

In which you venture into the four continents:

  • Grialth: the land of the eternal winter
  • Kaeno: realms of burning contrasts
  • Xotlan: endless jungles with forgotten roots
  • Utsesh: where time and space horizons break
  • … and the Free Islands: uncharted and ready for your stories

Chapter 3: The Rules

The first chapter that is heavily tied to D&D 5E 2024

  • Casting with Skytear
  • Skytear Domes and environments
  • Portals and Nexus
  • Magic items and Sky Ships
  • Minions
  • Bastions

Chapter 4: Be The Next Hero 

Also known as the PLAYER OPTIONS chapter:

  • 8 species including sub-species of humans like the deepdwellers from the underworld. Or go weird with the mechanical Constructs or the reptilian Burrowers.

And 8 subclasses…

  • Such as the mesmerizing Echoed dancers (Bards) or the tribal Scarifiers (Wizards) covered in arcane tatoos.
  • 10 backgrounds following the 2024 rules: from Skyrider to Leech… and beyond.

32 heroic mentors

 These champions are one of the key trait of the world of Olan Taa and a common theme of all our games.

As mentors or archnemesis, they may give you boons, quests, and inspire you to become the next hero of Olan Taa.

Chapter 5: Creatures 

The final chapter brings the world alive, with dozens of creatures:

  • Animerks: relentless war machines from a forgotten rebellion
  • Brutes: savage kin of a shattered age…
  • Faefolks: vengeful tricksters of the withering wilds
  • Predators: scaled nightmares from the depth
  • Returned: fallen soldiers unearthed to fight for eternity
  • Skytear Elementals: wild embodiments of the Skytear calamity

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