
Look
Inside
A brief overview of the contents of the book’s five chapters.


Chapter 1: Welcome to Olan Taa
In which you discover the big themes:
- The disaster that started it all
- The war for Skytear
- The hordes of Temrup
- Deities, churches, and cults

Chapter 2: The Gazetteer
In which you venture into the four continents:
- Grialth: the land of the eternal winter
- Kaeno: realms of burning contrasts
- Xotlan: endless jungles with forgotten roots
- Utsesh: where time and space horizons break
- … and the Free Islands: uncharted and ready for your stories

Chapter 3: The Rules
The first chapter that is heavily tied to D&D 5E 2024
- Casting with Skytear
- Skytear Domes and environments
- Portals and Nexus
- Magic items and Sky Ships
- Minions
- Bastions

Chapter 4: Be The Next Hero
Also known as the PLAYER OPTIONS chapter:
- 8 species including sub-species of humans like the deepdwellers from the underworld. Or go weird with the mechanical Constructs or the reptilian Burrowers.

And 8 subclasses…
- Such as the mesmerizing Echoed dancers (Bards) or the tribal Scarifiers (Wizards) covered in arcane tatoos.
- 10 backgrounds following the 2024 rules: from Skyrider to Leech… and beyond.

32 heroic mentors
These champions are one of the key trait of the world of Olan Taa and a common theme of all our games.
As mentors or archnemesis, they may give you boons, quests, and inspire you to become the next hero of Olan Taa.

Chapter 5: Creatures
The final chapter brings the world alive, with dozens of creatures:
- Animerks: relentless war machines from a forgotten rebellion
- Brutes: savage kin of a shattered age…
- Faefolks: vengeful tricksters of the withering wilds
- Predators: scaled nightmares from the depth
- Returned: fallen soldiers unearthed to fight for eternity
- Skytear Elementals: wild embodiments of the Skytear calamity

Dig
Deeper
A couple of of articles to walk you through the first chapters of the worldbook.

